Forts by EarthWork Games, available on Steam April 19, 2017. I was fortunate enough to receive two keys from the developer for a live stream and review. First I want to commend the guys at EarthWork Games for their prompt, courteous replies to my emails, so they get a huge thanks for that!
“Forts, a physics-based action RTS, challenges players to construct custom bases and destroy their opponents’. The fight for the last of Earth’s resources.
Build an armored fort while collecting resources. Arm it to the teeth. Develop your technology to unlock advanced weapons, then target weak points in your opponent’s fort. Shoot down incoming missiles and patch up damage before your fort comes crashing down. Defend your reactor at all costs!”
If Worms had a love child with Bridge Project we would have Forts, I say this as a positive remark as I remember both games fondly. You start with a brief tutorial to get you up and running, it progresses through the campaign providing you with a overview of what is required to complete each scenario.
At your disposal you have an array of building materials, weapons, devices and commanders (each with special abilities). I was very pleased with how this game presents itself, the graphics are cute, coulourful and easy to understand. The tutorials are fast, easy to follow and provide some “cheeky” charm as you battle your way through the levels. Building is fun, easy and extremely rewarding as the structures creak, grown and wobble to orchestrate the lack of your (my) architectural abilities.
I found the first few levels, easy to understand my goal(s) and objectives while still providing some challenge to keep me engaged. I will say as the game progressed so did the learning curve and unfortunate (to me) the micro-management of weapons, repairs, aiming and defense. While individually these were easy tasks to manage, I found myself overwhelmed at times juggling zooming out the camera view in order to focus on aiming weapons then zooming back in to repair damages/fires then reequip weapons etc. I find this to be a bit frustrating at times, as your AI weapons will only defend and will not attack unless you select them to do so, not really sure if it is a “takes time to master” scenario or just a little much to have handle at times. I am sure the AI was laughing at my struggles and I feel the game would have really really shined with a 1v1 match as the AI was just a bit to fast and accurate. Easily taking out all my weapons before they were even built. Even the “easy” difficulty proved to be “not-so-easy”.
For many (myself included) who love a challenge, I still found myself close to a few rage quits while playing as I simply could not gain any ground against the AI, perhaps a “build only” mode would be a welcomed addition, one that lets you learn the art of building while all the AI forces attack and defend. But, as stated earlier I still feel this game will shine with multiplayer.
In closing, even with my very minor setbacks I feel Forts will be a real winner for the EarthWork Games Team and something they should be very proud of. Look for it on Steam and maybe we’ll meet on the battlefield!
Forts – EarthWork Games
- Build forts of any size and shape, as you fight
- Up to 8 players in online multiplayer with co-op and team death match
- 28 mission single-player campaign
- Challenging skirmish mode
- Unlockable tech-tree
- Various materials and hidden rooms
- Ten unique weapons
- Three factions
- Commander characters with unique game-changing abilities
- Powerful replay system with video recording
- Built-in level editor
- Designed from the ground up to support mods